Creating simple rugs in 3ds max.
Creating rugs in 3ds max with hair and fur modifier.
Here i will try to explain the process of making it using 3d studio max internal hair fur modifier.
Creating rugs with v ray for 3ds max.
Tiltpixel partner and artist ramy hanna explores the creation of realistic 3d rugs in his latest v ray for 3ds max tutorial.
The control on the fur direction is limited with straight strands of fur.
In my 3d interior visualization scene bedroom concept i had one chair with fur which many people asked me to write a small tutorial about.
Saved by terence cheng.
The hair and fur modifier is the heart of the hair and fur feature.
Guides splines copies all guides to a new single spline object.
So if this is something that might interest you.
In the video below we will.
When you first try it out you might think that it s just a fancy substitute for the hair and fur modifier that we covered in the previous post but in reality it s actually quite a powerful tool to have in your arsenal as it offers quite a bit of control over your design.
We will cover the properties that this modifier has as well as how to tweak and control all the aspects of it so we can end up with a result that will make our rug look exactly the way we want it to look.
If object is a mesh the hair grows from the entire surface unless you make a sub object selection.
I used the 3ds max cellular map to drive displacement.
The original guides are left intact.
Ramy a frequent presenter at conferences reminds artists that textures can be approached multiple ways however some methods provide better results than others producing visually accurate textures while offering creative control and fast results.
The only adjustment to the cellular map was the size set to 0 001.
I used poly modeling techniques for creating the chair but i won t elaborate on that any further since i m focusing on the use of the hair fur.
If the object is a spline hair grows between the splines.
23 april 2018.
The first technique uses the vraydisplacement modifier on the rug mesh itself.
Use these controls to convert guides or hair generated by the hair and fur modifier to 3ds max objects that you can operate on directly.
Hair splines copies all hairs to a new single spline object.
Formation 3d 3ds max tutorials 3d max vray autodesk 3ds max architecture visualization 3d studio 3d tutorial rugs on carpet carpets more information.
Either a mesh object or a spline object.
You apply it to any object that you want to grow hair from.